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    <title>DSpace Collection:</title>
    <link>http://hdl.handle.net/1880/45291</link>
    <description />
    <pubDate>Wed, 22 May 2013 04:03:38 GMT</pubDate>
    <dc:date>2013-05-22T04:03:38Z</dc:date>
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      <title>Visualizing highly multidimensional time varying Microseismic Events</title>
      <link>http://hdl.handle.net/1880/49277</link>
      <description>Title: Visualizing highly multidimensional time varying Microseismic Events
Authors: Mostafa, Ahmed; Carpendale, Sheelagh; Brazil, Emilio; Eaton, David; Sharlin, Ehud; Costa Sousa, Mario
Abstract: Making decisions about improving an oil and gas reservoir model&#xD;
based upon microseismic data is a difficult challenge for reservoir&#xD;
engineers and analysts. These difficulties arise because the available&#xD;
data contains inaccuracies, has high-dimensionality and has a&#xD;
high degree of uncertainty. Currently these difficulties are intensified&#xD;
by the lack of computational tools to support interactive visual&#xD;
interpretation and integration of geophysical data leading to robust&#xD;
structural models of the reservoir and its parameters. To address&#xD;
these difficulties domain experts are demanding better and more&#xD;
detailed visualization tools to help them as they explore their data.&#xD;
In this paper, we present a tool that contains a set of interactive visualizations&#xD;
that combines, merges and extends existing visualization&#xD;
techniques. We describe the iterative design process we undertook&#xD;
to develop the tool, relying on insight from domain specialists. Our&#xD;
tool supports 3D spatial analysis and exploration of the data with&#xD;
a set of manipulations designed to provide domain experts with insights&#xD;
into their highly complex microseismic data. Our microseismic&#xD;
visual-analysis tool also provides an extended parallel coordinates&#xD;
implementation to: (1) support interactive filtering and selection&#xD;
through combined filter and shadow boxes that can remove the&#xD;
uninteresting events from further analysis, (2) correlate between the&#xD;
data attributes by axes reordering and outlier discovery, and (3) visually&#xD;
correlate the data events rendering through additional visual&#xD;
elements such as color maps. Our multiple coordinated views link&#xD;
the insights gained from one view with other views instantaneously.&#xD;
We conclude with a discussion of the feedback provided to us by the&#xD;
domain experts.</description>
      <pubDate>Tue, 16 Oct 2012 16:48:30 GMT</pubDate>
      <guid isPermaLink="false">http://hdl.handle.net/1880/49277</guid>
      <dc:date>2012-10-16T16:48:30Z</dc:date>
    </item>
    <item>
      <title>Seamless Mixed Reality Tracking in Tabletop Reservoir Engineering Interaction</title>
      <link>http://hdl.handle.net/1880/48936</link>
      <description>Title: Seamless Mixed Reality Tracking in Tabletop Reservoir Engineering Interaction
Authors: Lapides, Paul; Sultanum, Nicole; Sharlin, Ehud; Costa Sousa, Mario
Abstract: In this paper we present a novel mixed reality tracking system for&#xD;
collaborative tabletop applications that uses decorative markers&#xD;
and embedded application markers to create a continuous and&#xD;
seamless tracking space for mobile devices. Users can view and&#xD;
interact with mixed reality datasets on their mobile device, such as&#xD;
a tablet or smartphone, from distances both far and very near to&#xD;
the tabletop. We implement the tracking system in the context of a&#xD;
collaborative reservoir engineering tool that brings together many&#xD;
experts who need a private workspace to interact with unique&#xD;
datasets, which is supported by our system.</description>
      <pubDate>Fri, 20 Apr 2012 17:00:10 GMT</pubDate>
      <guid isPermaLink="false">http://hdl.handle.net/1880/48936</guid>
      <dc:date>2012-04-20T17:00:10Z</dc:date>
    </item>
    <item>
      <title>Spidey:  a Robotic Tabletop Assistant</title>
      <link>http://hdl.handle.net/1880/48908</link>
      <description>Title: Spidey:  a Robotic Tabletop Assistant
Authors: Somanath, Sowmya; Sharlin, Ehud; Costa Sousa, Mario
Abstract: This paper presents our efforts of exploring the possibilities of&#xD;
combining tabletop robots and assistant robots. Our paper&#xD;
presents the design and prototyping of Spidey, a robotic assistant&#xD;
on a tabletop environment which works together as a team&#xD;
member with its human companions, aware of their tabletop&#xD;
actions and reacting or initiating tabletop actions according to the&#xD;
task requirements. Spidey is designed both as a proof of concept,&#xD;
suggesting the benefits, and reflecting on the limitations of a&#xD;
robotic assistant in an interactive reservoir engineering tabletop&#xD;
visualization application we are implementing. This paper&#xD;
motivates our concept of a robotic tabletop assistant, and outlines&#xD;
our design efforts and the current Spidey prototype</description>
      <pubDate>Thu, 23 Feb 2012 21:43:25 GMT</pubDate>
      <guid isPermaLink="false">http://hdl.handle.net/1880/48908</guid>
      <dc:date>2012-02-23T21:43:25Z</dc:date>
    </item>
    <item>
      <title>"Designing Video Games with Social, Physical, and Authorship Gameplay</title>
      <link>http://hdl.handle.net/1880/48905</link>
      <description>Title: "Designing Video Games with Social, Physical, and Authorship Gameplay
Authors: Lapides, Paul; Sharlin, Ehud; Costa Sousa, Mario
Abstract: "Today's video games have undergone many changes that have turned them from niche hobbies into ubiquitous and popular activities. Modern games now utilize physical interaction as the primary modality for controlling the game, they have become more casual and social activities, and they have enabled players to express their creativity through the authorship of content. In this thesis, we investigate the use of physical interaction, socialization, and authorship of content in the design of video games. We have created a design framework that can be used as a guide for designing new games and have designed three games to investigate the successes and limitations of each of the three themes: Film Karaoke, Joke's On You, and Social Comics. Through our evaluation of Social Comics, we have come to conclude that physicality, sociability, and authorship are powerful design themes for enhancing the player's experience and for creating new forms of gameplay."</description>
      <pubDate>Wed, 15 Feb 2012 18:13:31 GMT</pubDate>
      <guid isPermaLink="false">http://hdl.handle.net/1880/48905</guid>
      <dc:date>2012-02-15T18:13:31Z</dc:date>
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